![]() Okami HD will arrive for PS4, Xbox One and Steam on December 12. The original Okami was first released on the PS2 in Japan in 2006, before making its way to Europe in 2007. Camera movement/drawing is pretty slow on controllers and can't be changed. ![]() ![]() Now I got the HD pc version, and am struggling with WASD when battling. If you don't have a preference for either one, then mouse/keyboard has the advantage of being able to change sensitivity. You can rebind every single button and change the mouse sensitivity for drawing and camera separately (plus change x, y or both x+y axis for the camera controls). I find them to be quite decent so far (not using a controller because of the drawing). We actually experimented with 60fps and uncapped frame mode, but unfortunately it breaks the game logic,collision detection,and anim speed in certain areas of the game.The reality is that it'd take a Hurculean effort, time and cost to manually fix and QA by trial and error since we're working with legacy code from PS3 that was originally intended with 30fps in mind.įortunately, the game is not a fast twitch game so a locked 30 fps actually works well for the game." I originally played Okami on Wii, and absolutely loved the controls there. If the mouse and keyboard controls are decent, I'd consider trading in my Wii copy for this one. More importantly, the celestial brush movement can be controlled by mouse,trackball/touchpad,and of course, Steam Controller trackpad! -)įrame rate will be locked to 30fps. The game also natively supports Steam Controller out of box in addition to Xbox (XInput) and DualShock4 (DInput) controller for those who care. The game supports KB/M for in-game traversal. Some users may need to toggle an option within their Controller Settings to enable its usage. A developer with the name WBacon posted the following : Okami HD on PC/Steam natively supports the XInput (Xbox 360, Xbox One) and DirectInput (PlayStation 4) protocol for controllers.
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